guides
guides
1
Damage Formulas
Physical Damage
Min Damage = Strength / 6 Max Damage = Strength / 4Physical Damage (Strong Belief)
Min Damage = Strength / 9 Max Damage = Strength / 6Extra Notes
Two Same Weapons Bonus = Final Weapon Damage × 65% Two Different Weapons Bonus = Final Weapon Damage × 55% 2
Elemental Formulas
Elemental Damage
Elemental Min Damage = ItemMinDamage + (Strength / 6) Elemental Max Damage = ItemMaxDamage + (Strength / 4)Elemental Attack Success Rate
Elemental Attack Success Rate = (3 × Dexterity / 2) + (5 × TotalLevel) + (Strength / 4)Elemental Defense
Normal: Elemental Defense = (Strength / 12) + (Energy / 11) + (Dexterity / 6) Strong Belief: Elemental Defense = (Dexterity / 3) + (Energy / 4) Elemental Defense Success Rate = Dexterity / 3 Dark Knight: elemental damage scales mainly with Strength. Elemental defense uses a mix of Strength + Energy + Dexterity, but with Strong Belief the formula changes and becomes more focused on Dexterity + Energy.
3
Stats Specialization
Strength → Attack Power
1500 STR = +10% 2000 STR = +30% 3000 STR = +45%
Agility → Defense
1500 AGI = +10% 2000 AGI = +30% 3000 AGI = +45%
Note: in this guide, Stat Value is shown as a bonus %. Example: if a specialization step says 1500 = 10, it is displayed as 1500 stats = +10%.
Formula: StatOptionValue = StatVal_X / StatLimit_X * CharacterActualStatValue.
Formula: StatOptionValue = StatVal_X / StatLimit_X * CharacterActualStatValue.