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Summoner

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Summoner Guide
1

Damage Formulas

Physical Damage

Min Damage = (Dexterity + Strength) / 7 Max Damage = (Dexterity + Strength) / 4

Magic / Curse Damage

Normal Magic Min Damage = Energy / 9 Normal Magic Max Damage = Energy / 4 Normal Curse Min Damage = Energy / 18 Normal Curse Max Damage = Energy / 10 Darkness Magic Min Damage = Energy / 18 Darkness Magic Max Damage = Energy / 10 Darkness Curse Min Damage = Energy / 9 Darkness Curse Max Damage = Energy / 4

Speed / Defense

Attack Speed = Dexterity / 20 Magic Speed = Dexterity / 20 Defense = Dexterity / 3
2

Elemental Formulas

Elemental Damage

Elemental Min Damage = ItemMinDamage + (Energy / 10) Elemental Max Damage = ItemMaxDamage + (Energy / 6)

Elemental Attack / Defense

Elemental Attack Success Rate = (3 × Dexterity / 2) + (5 × TotalLevel) + (Strength / 4) Elemental Defense = (Energy / 13) + (Dexterity / 4) Elemental Defense Success Rate = Dexterity / 4
Summoner: elemental damage scales with Energy, while elemental defense uses Energy + Dexterity.
3

Stats Specialization

Energy → Magic Damage
1500 ENE = +10% 2000 ENE = +30% 3000 ENE = +45%
Energy → Curse Damage
1500 ENE = +10% 2000 ENE = +30% 3000 ENE = +45%
Note: in this guide, Stat Value is shown as a bonus %. Example: if a specialization step says 1500 = 10, it is displayed as 1500 stats = +10%.
Formula:StatOptionValue = StatVal_X / StatLimit_X * CharacterActualStatValue.