guides
guides
1
Damage Formulas
Physical Damage
Min Damage = (Dexterity + Strength) / 7 Max Damage = (Dexterity + Strength) / 4Magic / Curse Damage
Normal Magic Min Damage = Energy / 9 Normal Magic Max Damage = Energy / 4 Normal Curse Min Damage = Energy / 18 Normal Curse Max Damage = Energy / 10 Darkness Magic Min Damage = Energy / 18 Darkness Magic Max Damage = Energy / 10 Darkness Curse Min Damage = Energy / 9 Darkness Curse Max Damage = Energy / 4Speed / Defense
Attack Speed = Dexterity / 20 Magic Speed = Dexterity / 20 Defense = Dexterity / 3 2
Elemental Formulas
Elemental Damage
Elemental Min Damage = ItemMinDamage + (Energy / 10) Elemental Max Damage = ItemMaxDamage + (Energy / 6)Elemental Attack / Defense
Elemental Attack Success Rate = (3 × Dexterity / 2) + (5 × TotalLevel) + (Strength / 4) Elemental Defense = (Energy / 13) + (Dexterity / 4) Elemental Defense Success Rate = Dexterity / 4 Summoner: elemental damage scales with Energy, while elemental defense uses Energy + Dexterity.
3
Stats Specialization
Energy → Magic Damage
1500 ENE = +10% 2000 ENE = +30% 3000 ENE = +45%
Energy → Curse Damage
1500 ENE = +10% 2000 ENE = +30% 3000 ENE = +45%
Note: in this guide, Stat Value is shown as a bonus %. Example: if a specialization step says 1500 = 10, it is displayed as 1500 stats = +10%.
Formula:StatOptionValue = StatVal_X / StatLimit_X * CharacterActualStatValue.
Formula:StatOptionValue = StatVal_X / StatLimit_X * CharacterActualStatValue.