guides
guides
1
Damage Formulas
Physical Damage
Min Damage = Strength / 6 + Energy / 12 Max Damage = Strength / 4 + Energy / 8Magic / Speed
Min Magic Damage = Energy / 9 Max Magic Damage = Energy / 4 Attack Speed = Dexterity / 15 Magic Speed = Dexterity / 20Weapon Bonus
Two Same Weapons Bonus = Final Weapon Damage × 65% Two Different Weapons Bonus = Final Weapon Damage × 55% 2
Elemental Formulas
Elemental Damage
Elemental Min Damage = ItemMinDamage + (Dexterity / 10) + (Strength / 14) Elemental Max Damage = ItemMaxDamage + (Dexterity / 6) + (Strength / 8)Elemental Attack / Defense
Elemental Attack Success Rate = (3 × Dexterity / 2) + (5 × TotalLevel) + (Strength / 4) Elemental Defense = (Strength / 15) + (Energy / 15) + (Dexterity / 6) Elemental Defense Success Rate = Dexterity / 3 Magic Gladiator: elemental damage scales with Dexterity + Strength, while elemental defense uses a hybrid of Strength + Energy + Dexterity.
3
Stats Specialization
Strength → Attack Power
1500 STR = +10% 2000 STR = +30% 3000 STR = +45%
Energy → Magic Damage
1800 ENE = +10% 2500 ENE = +30% 3000 ENE = +45%
Note: in this guide, Stat Value is shown as a bonus %. Example: if a specialization step says 1500 = 10, it is displayed as 1500 stats = +10%.
Formula:StatOptionValue = StatVal_X / StatLimit_X * CharacterActualStatValue.
Formula:StatOptionValue = StatVal_X / StatLimit_X * CharacterActualStatValue.