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Magic Gladiator

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Magic Gladiator Guide
1

Damage Formulas

Physical Damage

Min Damage = Strength / 6 + Energy / 12 Max Damage = Strength / 4 + Energy / 8

Magic / Speed

Min Magic Damage = Energy / 9 Max Magic Damage = Energy / 4 Attack Speed = Dexterity / 15 Magic Speed = Dexterity / 20

Weapon Bonus

Two Same Weapons Bonus = Final Weapon Damage × 65% Two Different Weapons Bonus = Final Weapon Damage × 55%
2

Elemental Formulas

Elemental Damage

Elemental Min Damage = ItemMinDamage + (Dexterity / 10) + (Strength / 14) Elemental Max Damage = ItemMaxDamage + (Dexterity / 6) + (Strength / 8)

Elemental Attack / Defense

Elemental Attack Success Rate = (3 × Dexterity / 2) + (5 × TotalLevel) + (Strength / 4) Elemental Defense = (Strength / 15) + (Energy / 15) + (Dexterity / 6) Elemental Defense Success Rate = Dexterity / 3
Magic Gladiator: elemental damage scales with Dexterity + Strength, while elemental defense uses a hybrid of Strength + Energy + Dexterity.
3

Stats Specialization

Strength → Attack Power
1500 STR = +10% 2000 STR = +30% 3000 STR = +45%
Energy → Magic Damage
1800 ENE = +10% 2500 ENE = +30% 3000 ENE = +45%
Note: in this guide, Stat Value is shown as a bonus %. Example: if a specialization step says 1500 = 10, it is displayed as 1500 stats = +10%.
Formula:StatOptionValue = StatVal_X / StatLimit_X * CharacterActualStatValue.