guides
guides
1
Damage Formulas
Physical Damage
Min Damage = (Dexterity / 20) + (Strength / 9) Max Damage = (Dexterity / 14) + (Strength / 5)Magic / Speed
Min Magic Damage = Energy / 9 Max Magic Damage = Energy / 4 Attack Speed = Dexterity / 12 Magic Speed = Dexterity / 12Weapon Bonus
Two Same Weapons Bonus = Final Weapon Damage × 65% Two Different Weapons Bonus = Final Weapon Damage × 55% 2
Elemental Formulas
Elemental Damage
Elemental Min Damage = ItemMinDamage + (Dexterity / 15) + (Strength / 10) Elemental Max Damage = ItemMaxDamage + (Dexterity / 10) + (Strength / 6)Elemental Attack / Defense
Elemental Attack Success Rate = (3 × Dexterity / 2) + (5 × TotalLevel) + (Strength / 4) Elemental Defense = (Strength / 12) + (Dexterity / 6) Elemental Defense Success Rate = Dexterity / 3 Slayer: elemental damage scales with Dexterity + Strength, while elemental defense uses Strength + Dexterity.
3
Stats Specialization
Agility → Attack Power
1800 AGI = +10% 2100 AGI = +30% 3000 AGI = +45%
Agility → Defense Rate
1800 AGI = +10% 2100 AGI = +30% 3000 AGI = +45%
Note: in this guide, Stat Value is shown as a bonus %. Example: if a specialization step says 1800 = 10, it is displayed as 1800 stats = +10%.
Formula:StatOptionValue = StatVal_X / StatLimit_X * CharacterActualStatValue.
Formula:StatOptionValue = StatVal_X / StatLimit_X * CharacterActualStatValue.